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ShaderX6 - Advanced Rendering Techniques

After the tremendous success of ShaderX, the ShaderX2 books, ShaderX3, ShaderX4, ShaderX5 a new book project with an entirely new set of innovative ideas, techniques, and algorithms will be started in 2007:

ShaderX6

Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.
Each section of the book(s) will be headed by a Section editor.

Shadows - Willem H. de Boer
Global Illumination - Carsten Dachsbacher
Environmental Effects - Matthias Wloka
Handheld Devices - Wolfgang Engel
Geometry Manipulation - 
Tom Forsyth
3D Engine Design - Wessam Bahnassi
Beyond Pixels and Triangles - Sebastien St-Laurent
Image Space - Natalya Tatarchuk
Rendering Techniques - Ken Hurley

Book Schedule:

April 1st , 2007 Proposals due !
June 17th Authors selected and begin writing
June 20th Contracts sent out
August 15th Deadline for Papers
September 15th Peer review feedback due
September 30th Revised articles due
October 15th All CD demos/code due
October 15th All articles sent to publisher
November 30th

Final CD sent to publisher

December 15th Editor and authors review book proofs
February Release

News

December 15th, 2007
Final edits already started. It seems like we will hit the February release date before GDC ... let's see :-)

October 11th, 2007
The first articles are finalized and the book looks fantastic :-). This book is even better than the previous ones.

November 18th, 2006
New website up.


Please send comments, suggestions and ideas to wolf@shaderx.com

2001 - 2007 Wolfgang Engel, Carlsbad, CA, USA